This mod replaces several weapons with weapons from another of Square Enix’s games, Final Fantasy 14. Ffxiv Weapon ImportsįFXIV Weapons custom re-made for NieR Automata. We’ve included several mods that throw in aspects from some of our other favorite games. NA doesn’t have any essential mods, but plenty to enhance your enjoyment of the game. The NieR Automata modding community focuses almost exclusively on cosmetics, custom weapons, and character models. Nier Automata Video Upscaled (4K and 60 Fps) Hell LODs is basic 3D game development.the software is free. Technological Budget - We know they have a compression algorithm.we just need them to step it back a bit and start with 1024 textures where possible. Money Budget - The artists get paid for making the high res pressing them is just a machine. Taking some textures from 512x512 to 409x4096 has a negligable impact on performance.going to 1024x1024 wouldnt suddenly make the PS4 sweat. Performance Budget - The game uses like 1GB of VRAM PS4 has 3 at its disposal. So budget in every sense of the word doesnt excuse Nier. The textures start at like 4K or higher cuz imagine drawing detail at 512x512 or less, the 3D models are multimillion polygon, the Audio is raw uncompressed etc etc.after finalizing what you are going to use, you then compress/decimate/reduce until the assets fit within your performance3 budget.Įven a low budget mobile game will have ridiculously detailed high poly models at some point.just look at any 3d art devs art station or website, you will find assets that are CGI quality that they decimate and apply a normal over to make it fit in the phone or whatever budget. Make no mistake in most if not all 3D game development everything starts at "EVERYONE!" level quality. Its also the only explanation i have for them having prerendered cutscenes that look worse than the gameplay even though in engine.their original potato wasnt able to make the cutscenes.PS4 clearly can.Įven a lower budget game will still have artists start with high quality assets. (on PC the GI setting is way to high, we arent offline rendering mate) Instead of looking at their low res textures, low normals, lowpoly count.they instead utilized the extra power by simply bumping up the GI. To me it seems like they were aiming very low with the target machine then somewhere along the line after most of the final code and assets were finalized they realized the PS4 is more powerful than the potato they were planning on releasing on. Heck they dont even have to have gone completely mad and simply included 1024 x 1024 textures and NOT completely decimated them with compression and Nier:Automata would look substantially better. Now thats with textures that dont have dev level compression. Pair this with lowering the GI bounces and any modern GPU doesnt even notice. The performance impact of upping the texture resolution so? = 1 - 5 frames per second. This mod uses 4096x4096 textures.the base game uses 512x512. The thing is from the high level textures to what made the game is actually a huge jump(down) in quality.so someone had the "expertise" to compress the textures to blur level.just compress them less for surfaces that the player might stare at alot the performance loss is nothing. They already have the high quality textures.a few steps down in compression and the performance difference would be negligible.
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